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rF Vehicle Viewer: how does it work?

Got a problem with your mod? Painting your own skin? Wanna know what a ambient occlusion is?

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rF Vehicle Viewer: how does it work?

Postby Uff » Sat Aug 24, 2013 10:41 am

Hi guys, I'm writing you because I hame some problems with rF Viewer. Few days ago I began to work on my very first skin and, as you reported in one of your tutorial, having to load rF every single time you change a texture just to see if it fits to the car it's pretty boring.
In your devblog you suggested to use ISI rF viewer: I downloaded it and notice that it requires a scn file, which in my case isn't available for your BMW Sauber 07 (while it usually is available for tracks, if I understood properly). My question is this: is it possible to load a car in rF Viewer and force it to reload textures every time you commit a new version? Do you have to use an external software (like 3DS Max)?
Thanks in advance for your help. :)
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